[Fwd: Re: Commit: more visual dragging text fixes]

From: msevior@physics.unimelb.edu.au
Date: Sat Nov 01 2003 - 02:22:26 EST

  • Next message: msevior@physics.unimelb.edu.au: "Re: Visual Text"

    -------- Original Message --------
    Subject: Re: Commit: more visual dragging text fixes
    From: <msevior@physics.unimelb.edu.au>
    Date: Sat, November 1, 2003 6:21 pm
    To: <domlachowicz@yahoo.com>

    > Release the images that we acquire. Make the GdkPixbuf
    > implementation more fault tolerant. Shift a bunch of
    > the asserts to where the actual problem is (acquiring
    > the image) rather than where you might see a symptom
    > (drawing the image).
    >
    > The problem turns out to be when different runs have
    > different X values or different widths. Not sure how
    > we could/should fix this, other than a polygon()
    > method, or emulating such a feature using a handful
    > (up to 3?) rectangles for simple selections.
    >
    > line one ++++++
    > +++++++++++++++
    > ++++ line three
    >

    I thought I've taken are of this already dom. Maybe it didn't get
    committed.

    I define an extra rectangle over "line one" and over "line there" after
    drawing a full rectangle over the piece I redraw the screen over "line
    one" and "line three"

    So yes I went with the 3 rectangle approach.

    Martin



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