I have spent several hours on implementing the win32 zoom using the 
SetWindowExt and SetViewportExt functions, with the following 
conclusions:
(1) I can see no difference at 200% zoom between the text scaled the 
old way and the new way. I have noted similar craming of letters in 
both, which makes me think that win32 does internally excatly the 
same we do at the moment. (I would be curious to see if the same is 
true of using the SetWorldTransform() function, but that is not 
sufficiently portable.).
(2) While the changes seem to be limited to win32 files, there is a 
huge potential for screwups -- the scroll and rulers stop working and 
need to be fixed up, there are redraw issues, and who knows what 
else.
=> Bottom line, I really do not want to meddle in this at this stage.
(I think the latter part of 7610 is, however, only fixed for the 
Uniscribe graphics and not for the basic win32 graphics class -- I 
still need to look into this).
Tomas
Received on Tue Nov  2 21:57:12 2004
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