Re: bullet char codes


Subject: Re: bullet char codes
From: Thomas Fletcher (thomasf@qnx.com)
Date: Thu Nov 23 2000 - 13:06:05 CST


On Thu, 23 Nov 2000, Mike Nordell wrote:

> ref: fl_AutoNum.cpp(357)
>
> These numbers just don't cut it form windows. On my box I have the following
> differences compared to the code we use:
>
> TRIANGLE_LIST Don't know what this should look like.
> DIAMOND_LIST A8 ("Symbol" font)
> STAR_LIST Don't know which of the stars to use.
> IMPLIES_LIST Don't know what this should look like.
> TICK_LIST Don't know what this should look like.
> HAND_LIST If this is to be a hand with a finger pointing right, I've got
> it at 0x46 in Wingdings.
> HEART_LIST A9 ("Symbol" font)
>
> This problem is making the more artistic bullets currently useless on
> Windows.
>
> Resolution?

My resolution ... until we have a resolution (like the
one I proposed about using the unicode character value
and mapping it ... or just letting the user pick a symbol
from the insert symbol dialog) is to #if 0 out the
ones that don't work right (essentially all the wingdings/
dingbat ones).

Thomas
-------------------------------------------------------------
Thomas (toe-mah) Fletcher QNX Software Systems
thomasf@qnx.com Neutrino Development Group
(613)-591-0931 http://www.qnx.com/~thomasf



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