Re: win32 dialog refactoring and unicode

From: Johan Björk (phearbear@home.se)
Date: Wed Oct 08 2003 - 05:14:22 EDT

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    Daniel Glassey wrote:

    > Hi,
    > Just to let you know I'm having another go at making a unicode build
    > for win32. M Pritchett's dialog refactoring has been a great help so
    > basically what I've been doing so far is continuing with that and
    > marking any awkward functions to use the ansi version with a TODO for
    > later.
    >
    > Since it is part of 2.2 and the refactoring should have no effect will
    > it be ok for me to just commit it or will someone want to review it?
    > I'm just talking about gui refactoring and explicitly setting some gui
    > funcs to use the ansi version for now not any keyboard or graphics
    > class changes.
    >
    > btw it isn't quite ready for it yet but in order to try and avoid
    > regressions we will need testers on as many versions of windows as
    > possible in different intl bits. (My win9x box has died so alas I
    > can't do any checking on win9x so I need help with this).
    >
    > oh, and one more thing, once we have this working, I'd like to suggest
    > that we make it that translations are _only_ to be in utf8 encoding (I
    > think it will simplify things a lot on windows to be able to assume
    > what encoding they are in) or would that cause problems on other
    > platforms, or would it be a problem for translators?
    >
    > Regards,
    > Daniel
    >
    > P.S.
    > Commit: src/af/util/xp/ut_vector.h - __const doesn't work on msvc6
    >
    > P.P.S. src/af/util/xp/ut_string.cpp doesn't compile because strings.h
    > doesn't exist on msvc6 - could whoever put it in decide what ifdefs
    > they want please.

    Sorry about that, I was under the impression that strings.h was a
    standard include, Fixed now.

    >
    >
    >
    >



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